Initial Update


At this point I have been developing for three months, 

as I recall I have implemented

an almost completely modified rpgmaker engine, focused on overworld events, and phasing out the default turn based battles

the stories writing and cutscenes, thus far

Action battle system by Falcao (with permission)

all music and maps to this point

several art assets and animations

several scripts for movement of the player and "camera"

scripts for ambience and effects

Galvs fishing script, with the option to use caught fish as healing items for battle

with more to come during this year long development cycle, with plans to release in december

to gain access to the game before my release date and release price, consider pre-ordering at your own price to help fund the development of the game, this will give you a pre-order ticket with a permanent link to the development discord, where i will host the game in its beta stages


cheers!

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